I had the chance to do this breakdown of the creation process of the sorceress https://www.artstation.com/artwork/l3NL5, for Marmoset.
You can find the full article here: https://marmoset.co/posts/presentation-lighting-and-hair-creation-for-a-sorceress-character/
I mainly talk about presentation and lighting as well as hair creation, with hair card.
I notably expose a way to render normal and directional map straight out of maya using Arnold and Xgen.
You can grab my shader setup here: https://drive.google.com/open?id=1qyIqLa6amd8m099AJ9tl8aF-wyZVbgMo
Drag and drop in maya or in Hypershade file-> import. It will add 3 shaders than you can use in AOVs to render normal, direction and ambient occlusion. Work with Arnold so it will not work with version anterior of Maya 2017 .
Hope you found some useful info in this breakdown.